GDC2019 記事まとめ (65セッション99記事)

10月 27, 2020

2019年3月18日から3月22日にかけてサンフランシスコで行われた世界最大のゲーム開発者会議「Game Developer Conference」についての日本語記事をまとめました!

Contents

Keynote

Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)

Google Keynote

Epic Games Keynote

Unity at GDC Keynote 2019

Advocacy

AI

Changing the Game: Measuring and Influencing Player Emotions Through Meta AI

Audio

Vehicle Recordings for Modern Games

The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'

The Musical Brush: The Interactive Music of 'Concrete Genie'

Business & Marketing

PR Success.gif: How to Get Your Game Across in 5 Seconds

'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo

Game Discoverability Day: Building a Community for Your Game from Scratch

10 Rules to Build the Next Great Esport Game

Steam Business Update (Presented by Valve)

The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone

Community Management

Design

Making 'Tetris Effect'-ive

Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'Panzer Dragoon Saga'

'Devil May Cry 5': Creating a Standout Action Game

Classic Game Postmortem: 'Lemmings'

Reinventing 'God of War'

Lessons from 'Duolingo': How to Make Learning Hard Things Easy

'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative

Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate

Can You Make a Good Game Without Good Play Mechanics?

Down the Rabbit Hole with Oculus Quest (Presented by Oculus)

Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR

Building 'SAM' the First AI Chatbot for Players

'Dead Cells': What the F*n!?

Level Design Workshop: The Level Design of 'God of War'

Classic Game Design Postmortem: Swinging with Spider-Man

Data Informed Decisions with the Champions of 'League of Legends'

eSports

Esports Day: Internationalizing Esports: How to Engage Players Across the World

Game Career / Education

Game Narrative

You Can Take an Arrow to the Knee and Still Be an Adventurer

Storytelling in Small Spaces: Practical Narrative Design for Mobile Games

Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room

Independent Games Summit

Put Your Name on Your Game

2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse

'Slay the Spire': Success through Marketability

Squeezing into the Industry: How a Couple African Kids Made a Video Game

'Subnautica' Postmortem

Letting Go: A 'Florence' Postmortem

Localization / QA

Monetization

Monetization Design: The Dark Side of Gacha

Production

The Alchemy and Science of Machine Learning for Games

Programming

Xbox Live: Growing & Engaging Your Gaming Community Across Platforms

Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'

Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'

Project xCloud: The Future of Streaming Xbox Games on Mobile Devices and Beyond (Presented by Microsoft)

Voxel-Based Navigation in Black Desert for Increased Efficiency and Flexibility (Presented by Pearl Abyss)

Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by NVIDIA)

Serious Games

Smartphone / Tablet Games

Push the Limits of Real-World Gaming

Social / Online Games

UX

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

Virtual / Augumented Reality

Digging for Fire: Virtual Reality Gaming 2019

Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'

Embracing Chaos: Designing for Emergent Gameplay in VR

Galactic Lessons in Mixed Reality Storytelling

Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions

The State & Future of AR Games: Rose-Colored Glasses

Visual Arts

Procedurally Crafting Manhattan for 'Marvel's Spider-Man'

Costume in Games: Integrating a Costume Designer into the Character Pipeline

Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'

The Art of 'FAITH': Horror at 192x160 Pixels

Animation Bootcamp: Rocket Man: Creating Flight and Underwater Movement for 'Anthem'

The Animation of 'Spider-Man PS4'

Special Events

21st Annual Independent Games Festival Awards

19th Annual Game Developers Choice Awards

GDC Main Stage: The Developer's Journey

GDC EXPO

Others

まとめ